![]() The game will round these goods numbers in a particular way around that. Spire Progression Model – Negotiation Cost Factorsīasically, if your squad size for a particular encounter is 1,000, this would mean that individual gold requirements would be 77.5K, supplies 7.5K, ~1K of T1 etc. Here is how individual goods factors look like: New tournaments are the same in this respect. Now, Spire catering costs at any encounter are completely determined by your own squad size at that encounter. You will need to field 6,000 troops against 3 waves of ~5700 enemy troops, or 17,000+ enemies in total. So as an example, if your base Spire squad size (your own Spire squad size at the first encounter) is 1,000, you can quickly figure out what your final boss requirements are going to be. ‘E x W’ column is a product of enemy squad size and a number of waves, as you’ll have to fight that many more enemy troops. ‘Enemy’ column is your enemy‘s Spire squad size for a particular encounter, expressed as a factor of the base Spire squad size ( your first encounter Spire squad size). ‘Own’ column is your own Spire squad size for a particular encounter, expressed as a factor of the base Spire squad size ( your first encounter Spire squad size). Number of slots on the right is also straightforward – it’s the number of choices if you want to negotiate rather than fight. Left side with Spire level, encounter number and number of waves is self-explanatory. Spire Requirements – Encounter Progression as of Encounter ProgressionĪnd this is how encounter progression looks like. ![]() This means that if you make some changes between the Spire start and tournament start, it will be reflected in the weekly tournament progression, but not in the Spire (as it would be fixed by then). Data snap seems to be very close to the time the Spire starts, and so far it seems that it is different from the tournament’s. Everything else will always be fixed with respect to that.Īnd just like with the new tournaments, once Spire has started, its parameters are fixed. Basically, once your weekly Spire is instantiated the whole setup can be represented by a single CAL number. And the same again goes for negotiation costs. So all squad sizes in later encounters are completely determined by your own squad size at the very first encounter – which in turn is completely determined by CAL (City Advancement Level). And similar to that, your own squad size progression is also fixed. There will be some Fellowships that open the tenth chest before the end of the Tournament.For a particular encounter in the Spire, enemy squad size always has the same ratio to your own squad size. Initially, your Fellowship will have 10 checkpoints to reach and 10 chests to open. These rewards will be granted to you and your fellows at the end of the Tournament! As you progress through the Chests you will even get Royal Restorations, which are useful for upgrading Building Sets and Event Buildings. This allows you to view all the Fellowship players who are participating in the Tournament and their scores, the Fellowship progress, the chests you have unlocked and, if you hover over unopened chests, you can see what further rewards you can aim for:Īll Tournament Points gathered in Provinces, by you and your Fellows, are combined! At each checkpoint you reach, you unlock a Chest and more rewards. When on the World Map, click the Icon, top left, to open the overview window You may also receive Rune Shards and Broken Shards.Ĭollect Tournament Points from each Tournament Province together with your Fellows for even more rewards! See yourįellowship Progress in the Fellowship window, Tournament tab. For each completed Encounter you will also receive a certain amount of Relics, Knowledge Points and Enchantments.Each solved Encounter will give you Tournament Points as a reward. ![]()
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